Created by: YGO Mod (20517634)

Created On: 11/17/2025

B.E.S. Rush

Need 24 UR

UR Rarity
B.E.S. Big Core MK-31 card
UR Rarity
B.E.S. Blaster Cannon Core1 card
 Rarity
B.E.S. Derringer Core3 card
 Rarity
Super B.E.S. Metal Slave3 card
UR Rarity
Double Headed Anger Knuckle1 card
UR Rarity
Constellar Ptolemy M71 card
 Rarity
Number 81: Superdreadnought Rail Cannon Super Dora1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
 Rarity
B.E.F. Zelos3 card
 Rarity
Boss on Parade3 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Monster Reborn1 card
UR Rarity
Overlay Network2 card

Main: 30 Extra: 9

UR Rarity
B.E.S. Big Core MK-3
UR Rarity
B.E.S. Big Core MK-3
B.E.S. Big Core MK-3
LIGHT 8
B.E.S. Big Core MK-3
  • ATK:

  • 2700

  • DEF:

  • 1900


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.


UR Rarity
B.E.S. Blaster Cannon Core
UR Rarity
B.E.S. Blaster Cannon Core
B.E.S. Blaster Cannon Core
EARTH 9
B.E.S. Blaster Cannon Core
  • ATK:

  • 2500

  • DEF:

  • 3000


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
B.E.S. Derringer Core
LIGHT 10
B.E.S. Derringer Core
  • ATK:

  • 1900

  • DEF:

  • 3000


You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.


 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
B.E.S. Derringer Core
LIGHT 10
B.E.S. Derringer Core
  • ATK:

  • 1900

  • DEF:

  • 3000


You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.


 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
B.E.S. Derringer Core
LIGHT 10
B.E.S. Derringer Core
  • ATK:

  • 1900

  • DEF:

  • 3000


You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.


SR Rarity
B.E.S. Tetran
SR Rarity
B.E.S. Tetran
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


SR Rarity
B.E.S. Tetran
SR Rarity
B.E.S. Tetran
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


SR Rarity
B.E.S. Tetran
SR Rarity
B.E.S. Tetran
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


N Rarity
Planet Pathfinder
N Rarity
Planet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


N Rarity
Planet Pathfinder
N Rarity
Planet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
Super B.E.S. Metal Slave
DARK 11
Super B.E.S. Metal Slave
  • ATK:

  • 3100

  • DEF:

  • 3100


You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.


 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
Super B.E.S. Metal Slave
DARK 11
Super B.E.S. Metal Slave
  • ATK:

  • 3100

  • DEF:

  • 3100


You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.


 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
Super B.E.S. Metal Slave
DARK 11
Super B.E.S. Metal Slave
  • ATK:

  • 3100

  • DEF:

  • 3100


You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.


 Rarity
B.E.F. Zelos
 Rarity
B.E.F. Zelos
B.E.F. Zelos
Spell Field
B.E.F. Zelos

    When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


     Rarity
    B.E.F. Zelos
     Rarity
    B.E.F. Zelos
    B.E.F. Zelos
    Spell Field
    B.E.F. Zelos

      When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


       Rarity
      B.E.F. Zelos
       Rarity
      B.E.F. Zelos
      B.E.F. Zelos
      Spell Field
      B.E.F. Zelos

        When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


        N Rarity
        Blizzard
        N Rarity
        Blizzard
        Blizzard
        Spell Quick
        Blizzard

          Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


          N Rarity
          Blizzard
          N Rarity
          Blizzard
          Blizzard
          Spell Quick
          Blizzard

            Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


            N Rarity
            Blizzard
            N Rarity
            Blizzard
            Blizzard
            Spell Quick
            Blizzard

              Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


               Rarity
              Boss on Parade
               Rarity
              Boss on Parade
              Boss on Parade
              Spell Continuous
              Boss on Parade

                When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.


                 Rarity
                Boss on Parade
                 Rarity
                Boss on Parade
                Boss on Parade
                Spell Continuous
                Boss on Parade

                  When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.


                   Rarity
                  Boss on Parade
                   Rarity
                  Boss on Parade
                  Boss on Parade
                  Spell Continuous
                  Boss on Parade

                    When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.


                    R Rarity
                    Boss Rush
                    R Rarity
                    Boss Rush
                    Boss Rush
                    Spell Continuous
                    Boss Rush

                      You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


                      R Rarity
                      Boss Rush
                      R Rarity
                      Boss Rush
                      Boss Rush
                      Spell Continuous
                      Boss Rush

                        You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              Monster Reborn
                              UR Rarity
                              Monster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                UR Rarity
                                Overlay Network
                                UR Rarity
                                Overlay Network
                                Overlay Network
                                Spell Continuous
                                Overlay Network

                                  You can activate 1 of these effects. ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but its effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ● Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn.


                                  UR Rarity
                                  Overlay Network
                                  UR Rarity
                                  Overlay Network
                                  Overlay Network
                                  Spell Continuous
                                  Overlay Network

                                    You can activate 1 of these effects. ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but its effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ● Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn.


                                    UR Rarity
                                    Double Headed Anger Knuckle
                                    UR Rarity
                                    Double Headed Anger Knuckle
                                    Double Headed Anger Knuckle
                                    EARTH
                                    Double Headed Anger Knuckle
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Right

                                    Bottom


                                    2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                    N Rarity
                                    Pentestag
                                    N Rarity
                                    Pentestag
                                    Pentestag
                                    DARK
                                    Pentestag
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                    N Rarity
                                    Qliphort Genius
                                    N Rarity
                                    Qliphort Genius
                                    Qliphort Genius
                                    EARTH
                                    Qliphort Genius
                                    • ATK:

                                    • 1800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                    SR Rarity
                                    World Gears of Theurlogical Demiurgy
                                    SR Rarity
                                    World Gears of Theurlogical Demiurgy
                                    World Gears of Theurlogical Demiurgy
                                    DARK
                                    World Gears of Theurlogical Demiurgy
                                    • ATK:

                                    • 3500

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.


                                    UR Rarity
                                    Constellar Ptolemy M7
                                    UR Rarity
                                    Constellar Ptolemy M7
                                    Constellar Ptolemy M7
                                    LIGHT
                                    Constellar Ptolemy M7
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                     Rarity
                                    Number 81: Superdreadnought Rail Cannon Super Dora
                                     Rarity
                                    Number 81: Superdreadnought Rail Cannon Super Dora
                                    Number 81: Superdreadnought Rail Cannon Super Dora
                                    EARTH
                                    Number 81: Superdreadnought Rail Cannon Super Dora
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 4000


                                    2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                    SR Rarity
                                    Photon Strike Bounzer
                                    SR Rarity
                                    Photon Strike Bounzer
                                    Photon Strike Bounzer
                                    LIGHT
                                    Photon Strike Bounzer
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                                    R Rarity
                                    Skypalace Gangaridai
                                    R Rarity
                                    Skypalace Gangaridai
                                    Skypalace Gangaridai
                                    WIND
                                    Skypalace Gangaridai
                                    • ATK:

                                    • 3400

                                    • DEF:

                                    • 3000


                                    2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                    UR Rarity
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    UR Rarity
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    EARTH
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




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