Created by: YGO Mod (20517634)

Created On: 10/06/2025

Main: 40 Extra: 9

1 cardBehemoth the King of a Hundred Battles 1 cardBehemoth the King of a Hundred Battles
Behemoth the King of a Hundred Battles
EARTH 10
Behemoth the King of a Hundred Battles
  • ATK:

  • 2700

  • DEF:

  • 1500


You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.


3 cardChow Chow Chan 3 cardChow Chow Chan
Chow Chow Chan
EARTH 2
Chow Chow Chan
  • ATK:

  • 800

  • DEF:

  • 800


When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).


1 cardDepresspard 1 cardDepresspard
Depresspard
LIGHT 2
Depresspard
  • ATK:

  • 100

  • DEF:

  • 100


If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000.


1 cardFierce Tiger Monghu 1 cardFierce Tiger Monghu
Fierce Tiger Monghu
EARTH 4
Fierce Tiger Monghu
  • ATK:

  • 1700

  • DEF:

  • 1000


All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.


1 cardFlying Elephant 1 cardFlying Elephant
Flying Elephant
WIND 4
Flying Elephant
  • ATK:

  • 1850

  • DEF:

  • 1300


Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.


1 cardHandigallop 1 cardHandigallop
Handigallop
EARTH 1
Handigallop
  • ATK:

  • 0

  • DEF:

  • 0


Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead.


3 cardMelffy Pony 3 cardMelffy Pony
Melffy Pony
EARTH 2
Melffy Pony
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.


1 cardMelffy Puppy 1 cardMelffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


3 cardMelffy Wally 3 cardMelffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


1 cardMogmole 1 cardMogmole
Mogmole
EARTH 2
Mogmole
  • ATK:

  • 800

  • DEF:

  • 800


When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.


2 cardSilvervine Senri 2 cardSilvervine Senri
Silvervine Senri
WIND 2
Silvervine Senri
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn.


1 cardUndaunted Bumpkin Beast 1 cardUndaunted Bumpkin Beast
Undaunted Bumpkin Beast
FIRE 2
Undaunted Bumpkin Beast
  • ATK:

  • 900

  • DEF:

  • 2000


During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle.


2 cardBaby Raccoon Tantan 2 cardBaby Raccoon Tantan
Baby Raccoon Tantan
EARTH 2
Baby Raccoon Tantan
  • ATK:

  • 0

  • DEF:

  • 800


FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".


3 cardMelffy Rabby 3 cardMelffy Rabby
Melffy Rabby
EARTH 2
Melffy Rabby
  • ATK:

  • 0

  • DEF:

  • 2100


''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''


3 cardMelffy Pinny 3 cardMelffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


1 cardX-Saber Airbellum 1 cardX-Saber Airbellum
X-Saber Airbellum
EARTH 3
X-Saber Airbellum
  • ATK:

  • 1600

  • DEF:

  • 200


If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.


1 cardEnemy Controller
1 cardEnemy Controller
Enemy Controller
Spell Quick
Enemy Controller

    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


    1 cardMelffy Hide-and-Seek 1 cardMelffy Hide-and-Seek
    Melffy Hide-and-Seek
    Spell Continuous
    Melffy Hide-and-Seek

      The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


      3 cardMelffy Staring Contest 3 cardMelffy Staring Contest
      Melffy Staring Contest
      Spell Continuous
      Melffy Staring Contest

        You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.


        1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.


          1 cardGrand Horn of Heaven 1 cardGrand Horn of Heaven
          Grand Horn of Heaven
          Trap Counter
          Grand Horn of Heaven

            During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.


            2 cardMelffy Playhouse 2 cardMelffy Playhouse
            Melffy Playhouse
            Trap Normal
            Melffy Playhouse

              Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.


              1 cardMemory of an Adversary 1 cardMemory of an Adversary
              Memory of an Adversary
              Trap Normal
              Memory of an Adversary

                When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.


                1 cardMimesis Elephant 1 cardMimesis Elephant
                Mimesis Elephant
                Trap Normal
                Mimesis Elephant

                  Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn.


                  1 cardSecret Barrel 1 cardSecret Barrel
                  Secret Barrel
                  Trap Normal
                  Secret Barrel

                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                    3 cardMerry Melffys 3 cardMerry Melffys
                    Merry Melffys
                    EARTH 4
                    Merry Melffys
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                    1 cardTHE Star Ham 1 cardTHE Star Ham
                    THE Star Ham
                    LIGHT 3
                    THE Star Ham
                    • ATK:

                    • 1000

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.


                    1 cardJoyous Melffys 1 cardJoyous Melffys
                    Joyous Melffys
                    EARTH
                    Joyous Melffys
                    • ATK:

                    • 2000

                    • DEF:

                    • 500


                    2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                    3 cardMelffy Mommy 3 cardMelffy Mommy
                    Melffy Mommy
                    EARTH
                    Melffy Mommy
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.


                    1 cardMelffy of the Forest 1 cardMelffy of the Forest
                    Melffy of the Forest
                    EARTH
                    Melffy of the Forest
                    • ATK:

                    • 500

                    • DEF:

                    • 2000


                    2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.




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