Created by: YGO Mod (20517634)

Created On: 10/05/2025

Main: 52 Extra: 1

2 cardDark Scorpion - Chick the Yellow
2 cardDark Scorpion - Chick the Yellow
Dark Scorpion - Chick the Yellow
DARK 3
Dark Scorpion - Chick the Yellow
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 card on the field; return that target to the hand. ● Look at the top card of their Deck, then return it to the top or bottom of the Deck.


2 cardDark Scorpion - Cliff the Trap Remover 2 cardDark Scorpion - Cliff the Trap Remover
Dark Scorpion - Cliff the Trap Remover
DARK 3
Dark Scorpion - Cliff the Trap Remover
  • ATK:

  • 1200

  • DEF:

  • 1000


When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 Spell/Trap Card on the field; destroy that target. ● Send the top 2 cards of their Deck to the Graveyard.


2 cardDark Scorpion - Gorg the Strong 2 cardDark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
DARK 5
Dark Scorpion - Gorg the Strong
  • ATK:

  • 1800

  • DEF:

  • 1500


When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 monster your opponent controls; return that target to the top of the Deck. ● Send the top card of their Deck to the Graveyard.


3 cardDark Scorpion - Meanae the Thorn 3 cardDark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
DARK 4
Dark Scorpion - Meanae the Thorn
  • ATK:

  • 1000

  • DEF:

  • 1800


When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Add 1 "Dark Scorpion" card from your Deck to your hand. ● Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.


3 cardDark Scorpion Burglars 3 cardDark Scorpion Burglars
Dark Scorpion Burglars
DARK 4
Dark Scorpion Burglars
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.


3 cardDon Zaloog 3 cardDon Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


3 cardElemental HERO Spirit of Neos 3 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


1 cardValkyrian Knight 1 cardValkyrian Knight
Valkyrian Knight
FIRE 4
Valkyrian Knight
  • ATK:

  • 1900

  • DEF:

  • 1200


Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.


3 cardBook of Eclipse 3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    3 cardCup of Ace
    3 cardCup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


      1 cardMustering of the Dark Scorpions 1 cardMustering of the Dark Scorpions
      Mustering of the Dark Scorpions
      Spell Normal
      Mustering of the Dark Scorpions

        If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.


        1 cardOne Day of Peace
        1 cardOne Day of Peace
        One Day of Peace
        Spell Normal
        One Day of Peace

          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


          3 cardSecret Pass to the Treasures 3 cardSecret Pass to the Treasures
          Secret Pass to the Treasures
          Spell Normal
          Secret Pass to the Treasures

            Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.


            3 cardSolidarity 3 cardSolidarity
            Solidarity
            Spell Continuous
            Solidarity

              If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


              3 cardThe A. Forces 3 cardThe A. Forces
              The A. Forces
              Spell Continuous
              The A. Forces

                All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.


                1 cardDark Scorpion Combination 1 cardDark Scorpion Combination
                Dark Scorpion Combination
                Trap Normal
                Dark Scorpion Combination

                  You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.


                  3 cardGrand Horn of Heaven 3 cardGrand Horn of Heaven
                  Grand Horn of Heaven
                  Trap Counter
                  Grand Horn of Heaven

                    During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.


                    3 cardPharaoh's Treasure 3 cardPharaoh's Treasure
                    Pharaoh's Treasure
                    Trap Normal
                    Pharaoh's Treasure

                      Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.


                      3 cardPresent Card 3 cardPresent Card
                      Present Card
                      Trap Normal
                      Present Card

                        Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                        3 cardSuper Team Buddy Force Unite! 3 cardSuper Team Buddy Force Unite!
                        Super Team Buddy Force Unite!
                        Trap Normal
                        Super Team Buddy Force Unite!

                          Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                          3 cardWaboku 3 cardWaboku
                          Waboku
                          Trap Normal
                          Waboku

                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                            1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                            Number 49: Fortune Tune
                            LIGHT
                            Number 49: Fortune Tune
                            • ATK:

                            • 400

                            • DEF:

                            • 900


                            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.




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