Created by: YGO Mod (20517634)

Created On: 08/17/2025

Main: 42

2 cardBarrier Statue of the Abyss 2 cardBarrier Statue of the Abyss
Barrier Statue of the Abyss
DARK 4
Barrier Statue of the Abyss
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for DARK monsters.




Tag(s):

2 cardCurse Necrofear 2 cardCurse Necrofear
Curse Necrofear
DARK 8
Curse Necrofear
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


2 cardDark Mimic LV3 2 cardDark Mimic LV3
Dark Mimic LV3
DARK 3
Dark Mimic LV3
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.


2 cardDark Necrofear 2 cardDark Necrofear
Dark Necrofear
DARK 8
Dark Necrofear
  • ATK:

  • 2200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


2 cardHolding Arms 2 cardHolding Arms
Holding Arms
DARK 4
Holding Arms
  • ATK:

  • 500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.


3 cardHolding Legs 3 cardHolding Legs
Holding Legs
DARK 4
Holding Legs
  • ATK:

  • 800

  • DEF:

  • 600


If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.


3 cardMalicevorous Fork 3 cardMalicevorous Fork
Malicevorous Fork
DARK 2
Malicevorous Fork
  • ATK:

  • 400

  • DEF:

  • 400


You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.


2 cardThe Wicked Eraser 2 cardThe Wicked Eraser
The Wicked Eraser
DARK 10
The Wicked Eraser
  • ATK:

  • -1

  • DEF:

  • -1


This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.


2 cardThree-Eyed Ghost 2 cardThree-Eyed Ghost
Three-Eyed Ghost
DARK 3
Three-Eyed Ghost
  • ATK:

  • 900

  • DEF:

  • 800


You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.


2 cardDark Mimic LV1 2 cardDark Mimic LV1
Dark Mimic LV1
DARK 1
Dark Mimic LV1
  • ATK:

  • 100

  • DEF:

  • 1000


FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


3 cardTerrifying Toddler of Torment 3 cardTerrifying Toddler of Torment
Terrifying Toddler of Torment
DARK 3
Terrifying Toddler of Torment
  • ATK:

  • 0

  • DEF:

  • 2000


FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.


2 cardDark Sanctuary 2 cardDark Sanctuary
Dark Sanctuary
Spell Field
Dark Sanctuary

    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


    3 cardDark Spirit's Mastery 3 cardDark Spirit's Mastery
    Dark Spirit's Mastery
    Spell Normal
    Dark Spirit's Mastery

      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


      1 cardGold Sarcophagus
      1 cardGold Sarcophagus
      Gold Sarcophagus
      Spell Normal
      Gold Sarcophagus

        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          2 cardSpirit Message "A" 2 cardSpirit Message "A"
          Spirit Message "A"
          Spell Continuous
          Spirit Message "A"

            This card can only be placed on the field by the effect of "Destiny Board".


            2 cardSpirit Message "I" 2 cardSpirit Message "I"
            Spirit Message "I"
            Spell Continuous
            Spirit Message "I"

              This card can only be placed on the field by the effect of "Destiny Board".


              2 cardSpirit Message "L" 2 cardSpirit Message "L"
              Spirit Message "L"
              Spell Continuous
              Spirit Message "L"

                This card can only be placed on the field by the effect of "Destiny Board".


                2 cardSpirit Message "N" 2 cardSpirit Message "N"
                Spirit Message "N"
                Spell Continuous
                Spirit Message "N"

                  This card can only be placed on the field by the effect of "Destiny Board".


                  2 cardDestiny Board 2 cardDestiny Board
                  Destiny Board
                  Trap Continuous
                  Destiny Board

                    When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.




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