Created by: YGO Mod (20517634)

Created On: 08/11/2025

Main: 60 Extra: 14

1 cardDaidara-Bocchi 1 cardDaidara-Bocchi
Daidara-Bocchi
EARTH 10
Daidara-Bocchi
  • ATK:

  • 2900

  • DEF:

  • 2500


Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand.


1 cardDevouring Sarcoughagus 1 cardDevouring Sarcoughagus
Devouring Sarcoughagus
DARK 4
Devouring Sarcoughagus
  • ATK:

  • 0

  • DEF:

  • 0


When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.


2 cardDoomking Balerdroch 2 cardDoomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


1 cardEndless Decay 1 cardEndless Decay
Endless Decay
DARK 5
Endless Decay
  • ATK:

  • -1

  • DEF:

  • 0


If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP.


2 cardRed-Eyes Zombie Dragon 2 cardRed-Eyes Zombie Dragon
Red-Eyes Zombie Dragon
DARK 7
Red-Eyes Zombie Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.


3 cardShadow Vampire 3 cardShadow Vampire
Shadow Vampire
DARK 5
Shadow Vampire
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.


3 cardVampire Duke 3 cardVampire Duke
Vampire Duke
DARK 5
Vampire Duke
  • ATK:

  • 2000

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


3 cardVampire Familiar 3 cardVampire Familiar
Vampire Familiar
DARK 1
Vampire Familiar
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


2 cardVampire Genesis 2 cardVampire Genesis
Vampire Genesis
DARK 8
Vampire Genesis
  • ATK:

  • 3000

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.


1 cardVampire Grace 1 cardVampire Grace
Vampire Grace
DARK 6
Vampire Grace
  • ATK:

  • 2000

  • DEF:

  • 1200


When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


1 cardVampire Grimson 1 cardVampire Grimson
Vampire Grimson
DARK 5
Vampire Grimson
  • ATK:

  • 2000

  • DEF:

  • 1400


If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


2 cardVampire Lady 2 cardVampire Lady
Vampire Lady
DARK 4
Vampire Lady
  • ATK:

  • 1550

  • DEF:

  • 1550


When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


2 cardVampire Lord
2 cardVampire Lord
Vampire Lord
DARK 5
Vampire Lord
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


1 cardVampire Red Baron 1 cardVampire Red Baron
Vampire Red Baron
DARK 6
Vampire Red Baron
  • ATK:

  • 2400

  • DEF:

  • 1000


Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


3 cardVampire Retainer 3 cardVampire Retainer
Vampire Retainer
DARK 2
Vampire Retainer
  • ATK:

  • 1200

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


3 cardVampire Sorcerer 3 cardVampire Sorcerer
Vampire Sorcerer
DARK 4
Vampire Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.


3 cardVampire Vamp 3 cardVampire Vamp
Vampire Vamp
DARK 7
Vampire Vamp
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


2 cardVampire's Curse 2 cardVampire's Curse
Vampire's Curse
DARK 6
Vampire's Curse
  • ATK:

  • 2000

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardVulcarrion the Rotting Phoenix 1 cardVulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
DARK 4
Vulcarrion the Rotting Phoenix
  • ATK:

  • 1600

  • DEF:

  • 0


If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.


2 cardBook of Life 2 cardBook of Life
Book of Life
Spell Normal
Book of Life

    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


    1 cardCall of the Mummy 1 cardCall of the Mummy
    Call of the Mummy
    Spell Continuous
    Call of the Mummy

      Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.


      1 cardDelta of Invitation 1 cardDelta of Invitation
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


        1 cardGravekeeper's Servant 1 cardGravekeeper's Servant
        Gravekeeper's Servant
        Spell Continuous
        Gravekeeper's Servant

          Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.


          1 cardLil-la Rap 1 cardLil-la Rap
          Lil-la Rap
          Spell Continuous
          Lil-la Rap

            Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.


            2 cardVampire Kingdom 2 cardVampire Kingdom
            Vampire Kingdom
            Spell Field
            Vampire Kingdom

              Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


              1 cardVampire's Desire 1 cardVampire's Desire
              Vampire's Desire
              Spell Normal
              Vampire's Desire

                Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                1 cardVampire's Domain 1 cardVampire's Domain
                Vampire's Domain
                Spell Continuous
                Vampire's Domain

                  Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                  1 cardZombie Reborn 1 cardZombie Reborn
                  Zombie Reborn
                  Spell Normal
                  Zombie Reborn

                    Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.


                    2 cardZombie World 2 cardZombie World
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                      1 cardApophis the Swamp Deity 1 cardApophis the Swamp Deity
                      Apophis the Swamp Deity
                      Trap Continuous
                      Apophis the Swamp Deity

                        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                        1 cardShiranui Style Success 1 cardShiranui Style Success
                        Shiranui Style Success
                        Trap Normal
                        Shiranui Style Success

                          Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn.


                          1 cardSpirit Shield 1 cardSpirit Shield
                          Spirit Shield
                          Trap Continuous
                          Spirit Shield

                            Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


                            2 cardVampire Awakening 2 cardVampire Awakening
                            Vampire Awakening
                            Trap Normal
                            Vampire Awakening

                              Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                              1 cardVampire Domination 1 cardVampire Domination
                              Vampire Domination
                              Trap Counter
                              Vampire Domination

                                When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.


                                3 cardVampire Takeover 3 cardVampire Takeover
                                Vampire Takeover
                                Trap Normal
                                Vampire Takeover

                                  If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                  1 cardDispatchparazzi 1 cardDispatchparazzi
                                  Dispatchparazzi
                                  DARK
                                  Dispatchparazzi
                                  • ATK:

                                  • 100

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn.


                                  3 cardVampire Fascinator 3 cardVampire Fascinator
                                  Vampire Fascinator
                                  DARK
                                  Vampire Fascinator
                                  • ATK:

                                  • 2400

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                  3 cardVampire Sucker 3 cardVampire Sucker
                                  Vampire Sucker
                                  DARK
                                  Vampire Sucker
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                  1 cardRed-Eyes Zombie Dragon Lord 1 cardRed-Eyes Zombie Dragon Lord
                                  Red-Eyes Zombie Dragon Lord
                                  DARK 10
                                  Red-Eyes Zombie Dragon Lord
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                  1 cardRed-Eyes Zombie Necro Dragon 1 cardRed-Eyes Zombie Necro Dragon
                                  Red-Eyes Zombie Necro Dragon
                                  DARK 7
                                  Red-Eyes Zombie Necro Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                  1 cardCrimson Knight Vampire Bram 1 cardCrimson Knight Vampire Bram
                                  Crimson Knight Vampire Bram
                                  DARK
                                  Crimson Knight Vampire Bram
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 0


                                  2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                                  1 cardDragonlark Pairen 1 cardDragonlark Pairen
                                  Dragonlark Pairen
                                  WIND
                                  Dragonlark Pairen
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1300


                                  2 Level 6 monsters Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.


                                  1 cardImperial Princess Quinquery 1 cardImperial Princess Quinquery
                                  Imperial Princess Quinquery
                                  DARK
                                  Imperial Princess Quinquery
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2800


                                  2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                                  1 cardNine-Lives Cat 1 cardNine-Lives Cat
                                  Nine-Lives Cat
                                  EARTH
                                  Nine-Lives Cat
                                  • ATK:

                                  • 900

                                  • DEF:

                                  • 3300


                                  2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.


                                  1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                                  Wollow, Founder of the Drudge Dragons
                                  DARK
                                  Wollow, Founder of the Drudge Dragons
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1300


                                  2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.




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