Created by: YGO Mod (20517634)

Created On: 06/07/2025

Main: 42 Extra: 15

1 cardDinomorphia Diplos 1 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 cardGenro Ryu-Ge Hakva 2 cardGenro Ryu-Ge Hakva
Genro Ryu-Ge Hakva
WIND 10
Genro Ryu-Ge Hakva
  • ATK:

  • 3000

  • DEF:

  • 1500


You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.


1 cardGiant Rex 1 cardGiant Rex
Giant Rex
EARTH 4
Giant Rex
  • ATK:

  • 2000

  • DEF:

  • 1200


Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


2 cardKairo Ryu-Ge Emva 2 cardKairo Ryu-Ge Emva
Kairo Ryu-Ge Emva
WATER 10
Kairo Ryu-Ge Emva
  • ATK:

  • 3000

  • DEF:

  • 2000


You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.


1 cardKyoro Ryu-Ge Kaiva 1 cardKyoro Ryu-Ge Kaiva
Kyoro Ryu-Ge Kaiva
EARTH 10
Kyoro Ryu-Ge Kaiva
  • ATK:

  • 3000

  • DEF:

  • 1200


You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn.


2 cardTensei Ryu-Ge Anva 2 cardTensei Ryu-Ge Anva
Tensei Ryu-Ge Anva
DARK 1011
Tensei Ryu-Ge Anva
  • ATK:

  • 3000

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.


3 cardSosei Ryu-Ge Mistva 3 cardSosei Ryu-Ge Mistva
Sosei Ryu-Ge Mistva
LIGHT 10
Sosei Ryu-Ge Mistva
  • ATK:

  • 3500

  • DEF:

  • 2500


[ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardPot of Prosperity
    1 cardPot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




      Tag(s):

      1 cardRyu-Ge Realm - Dino Domains 1 cardRyu-Ge Realm - Dino Domains
      Ryu-Ge Realm - Dino Domains
      Spell Continuous
      Ryu-Ge Realm - Dino Domains

        You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.


        1 cardRyu-Ge Realm - Sea Spires 1 cardRyu-Ge Realm - Sea Spires
        Ryu-Ge Realm - Sea Spires
        Spell Continuous
        Ryu-Ge Realm - Sea Spires

          You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


          1 cardRyu-Ge Realm - Wyrm Winds 1 cardRyu-Ge Realm - Wyrm Winds
          Ryu-Ge Realm - Wyrm Winds
          Spell Continuous
          Ryu-Ge Realm - Wyrm Winds

            You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.


            3 cardRyu-Ge Rising 3 cardRyu-Ge Rising
            Ryu-Ge Rising
            Spell Quick
            Ryu-Ge Rising

              Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.


              2 cardRyu-Ge War Zone 2 cardRyu-Ge War Zone
              Ryu-Ge War Zone
              Spell Field
              Ryu-Ge War Zone

                When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.


                1 cardTriple Tactics Talent
                1 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  1 cardDinomorphia Alert 1 cardDinomorphia Alert
                  Dinomorphia Alert
                  Trap Normal
                  Dinomorphia Alert

                    Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                    2 cardDinomorphia Domain 2 cardDinomorphia Domain
                    Dinomorphia Domain
                    Trap Normal
                    Dinomorphia Domain

                      During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                      3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                      Dinomorphia Frenzy
                      Trap Normal
                      Dinomorphia Frenzy

                        During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                        1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                        Dinomorphia Sonic
                        Trap Counter
                        Dinomorphia Sonic

                          When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                            Dinomorphia Kentregina
                            DARK 6
                            Dinomorphia Kentregina
                            • ATK:

                            • 4000

                            • DEF:

                            • 0


                            2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                            3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                            Dinomorphia Rexterm
                            DARK 8
                            Dinomorphia Rexterm
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                            2 cardDinomorphia Stealthbergia 2 cardDinomorphia Stealthbergia
                            Dinomorphia Stealthbergia
                            DARK 6
                            Dinomorphia Stealthbergia
                            • ATK:

                            • 0

                            • DEF:

                            • 2500


                            2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                            1 cardS:P Little Knight
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                            Arc Rebellion Xyz Dragon
                            DARK
                            Arc Rebellion Xyz Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                            1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                            Evolzar Dolkka
                            FIRE
                            Evolzar Dolkka
                            • ATK:

                            • 2300

                            • DEF:

                            • 1700


                            2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                            1 cardEvolzar Laggia 1 cardEvolzar Laggia
                            Evolzar Laggia
                            FIRE
                            Evolzar Laggia
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                            1 cardRaider's Knight 1 cardRaider's Knight
                            Raider's Knight
                            DARK
                            Raider's Knight
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                            Varudras, the Final Bringer of the End Times
                            DARK
                            Varudras, the Final Bringer of the End Times
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.




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