Created by: YGO Mod (20517634)

Created On: 05/02/2025

Main: 55 Extra: 15

1 cardAncient Gear Beast 1 cardAncient Gear Beast
Ancient Gear Beast
EARTH 6
Ancient Gear Beast
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).


1 cardCyber Dragon 1 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardGreen Gadget 2 cardGreen Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


1 cardMachina Force 1 cardMachina Force
Machina Force
EARTH 10
Machina Force
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.


3 cardMachina Fortress 3 cardMachina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


2 cardRed Gadget 2 cardRed Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


1 cardScrap Recycler 1 cardScrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


2 cardYellow Gadget 2 cardYellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


3 cardMachina Gearframe 3 cardMachina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


1 cardMachina Peacekeeper 1 cardMachina Peacekeeper
Machina Peacekeeper
EARTH 2
Machina Peacekeeper
  • ATK:

  • 500

  • DEF:

  • 400


When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


2 cardBook of Moon 2 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    1 cardBrain Control 1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      1 cardCreature Swap
      1 cardCreature Swap
      Creature Swap
      Spell Normal
      Creature Swap

        Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          1 cardLimiter Removal 1 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            1 cardMachina Armored Unit 1 cardMachina Armored Unit
            Machina Armored Unit
            Spell Continuous
            Machina Armored Unit

              Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.


              1 cardMystical Space Typhoon
              1 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                2 cardNobleman of Crossout
                2 cardNobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                  1 cardPot of Avarice 1 cardPot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    2 cardSmashing Ground 2 cardSmashing Ground
                    Smashing Ground
                    Spell Normal
                    Smashing Ground

                      Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                      3 cardSolidarity 3 cardSolidarity
                      Solidarity
                      Spell Continuous
                      Solidarity

                        If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                        2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          2 cardCompulsory Evacuation Device
                          2 cardCompulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            2 cardDimensional Prison 2 cardDimensional Prison
                            Dimensional Prison
                            Trap Normal
                            Dimensional Prison

                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                              2 cardDust Tornado 2 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                2 cardFiendish Chain 2 cardFiendish Chain
                                Fiendish Chain
                                Trap Continuous
                                Fiendish Chain

                                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                  2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                  Light-Imprisoning Mirror
                                  Trap Continuous
                                  Light-Imprisoning Mirror

                                    Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      2 cardRoll Out! 2 cardRoll Out!
                                      Roll Out!
                                      Trap Normal
                                      Roll Out!

                                        Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect.


                                        1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                        Seven Tools of the Bandit
                                        Trap Counter
                                        Seven Tools of the Bandit

                                          When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                          2 cardShadow-Imprisoning Mirror 2 cardShadow-Imprisoning Mirror
                                          Shadow-Imprisoning Mirror
                                          Trap Continuous
                                          Shadow-Imprisoning Mirror

                                            Negate all DARK monster effects activated on the field or in the Graveyard.


                                            1 cardSolemn Judgment 1 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              1 cardStarlight Road 1 cardStarlight Road
                                              Starlight Road
                                              Trap Normal
                                              Starlight Road

                                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                1 cardTorrential Tribute
                                                1 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  1 cardTrap Dustshoot
                                                  1 cardTrap Dustshoot
                                                  Trap Dustshoot
                                                  Trap Normal
                                                  Trap Dustshoot

                                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                    3 cardChimeratech Fortress Dragon 3 cardChimeratech Fortress Dragon
                                                    Chimeratech Fortress Dragon
                                                    DARK 8
                                                    Chimeratech Fortress Dragon
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                    1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                    Ally of Justice Catastor
                                                    DARK 5
                                                    Ally of Justice Catastor
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                    1 cardAncient Fairy Dragon
                                                    1 cardAncient Fairy Dragon
                                                    Ancient Fairy Dragon
                                                    LIGHT 7
                                                    Ancient Fairy Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                    1 cardArmory Arm 1 cardArmory Arm
                                                    Armory Arm
                                                    LIGHT 4
                                                    Armory Arm
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                    Black Rose Dragon
                                                    FIRE 7
                                                    Black Rose Dragon
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                    1 cardBlackwing Armor Master 1 cardBlackwing Armor Master
                                                    Blackwing Armor Master
                                                    DARK 7
                                                    Blackwing Armor Master
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1500


                                                    1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.


                                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                    Brionac, Dragon of the Ice Barrier
                                                    WATER 6
                                                    Brionac, Dragon of the Ice Barrier
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1400


                                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                    1 cardColossal Fighter 1 cardColossal Fighter
                                                    Colossal Fighter
                                                    DARK 8
                                                    Colossal Fighter
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                    1 cardGoyo Guardian 1 cardGoyo Guardian
                                                    Goyo Guardian
                                                    EARTH 6
                                                    Goyo Guardian
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                    1 cardPower Tool Dragon 1 cardPower Tool Dragon
                                                    Power Tool Dragon
                                                    EARTH 7
                                                    Power Tool Dragon
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.


                                                    1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                    Red Dragon Archfiend
                                                    DARK 8
                                                    Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                    2 cardStardust Dragon 2 cardStardust Dragon
                                                    Stardust Dragon
                                                    WIND 8
                                                    Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.




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