Created by: YGO Mod (20517634)

Created On: 04/16/2025

Main: 47 Extra: 5

3 cardAlchemist of Black Spells 3 cardAlchemist of Black Spells
Alchemist of Black Spells
WIND 4
Alchemist of Black Spells
  • ATK:

  • 1200

  • DEF:

  • 1800


Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.


3 cardApprentice Magician 3 cardApprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


2 cardEndymion, the Master Magician 2 cardEndymion, the Master Magician
Endymion, the Master Magician
DARK 7
Endymion, the Master Magician
  • ATK:

  • 2700

  • DEF:

  • 1700


You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.


2 cardKrishnerd Witch 2 cardKrishnerd Witch
Krishnerd Witch
LIGHT 4
Krishnerd Witch
  • ATK:

  • 1800

  • DEF:

  • 700


Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.


2 cardSilent Magician LV4 2 cardSilent Magician LV4
Silent Magician LV4
LIGHT 4
Silent Magician LV4
  • ATK:

  • 1000

  • DEF:

  • 1000


Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.


3 cardMagical Plant Mandragola 3 cardMagical Plant Mandragola
Magical Plant Mandragola
DARK 2
Magical Plant Mandragola
  • ATK:

  • 500

  • DEF:

  • 200


FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.


3 cardMagician of Faith 3 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


3 cardMagister of Endymion 3 cardMagister of Endymion
Magister of Endymion
EARTH 38
Magister of Endymion
  • ATK:

  • 1500

  • DEF:

  • 900


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


3 cardServant of Endymion 3 cardServant of Endymion
Servant of Endymion
WIND 32
Servant of Endymion
  • ATK:

  • 900

  • DEF:

  • 1500


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


3 cardAngraecum Umbrella 3 cardAngraecum Umbrella
Angraecum Umbrella
WATER 3
Angraecum Umbrella
  • ATK:

  • 500

  • DEF:

  • 1500


When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


2 cardEndymion's Lab 2 cardEndymion's Lab
Endymion's Lab
Spell Continuous
Endymion's Lab

    This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.


    1 cardGold Sarcophagus
    1 cardGold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      3 cardMagical Citadel of Endymion 3 cardMagical Citadel of Endymion
      Magical Citadel of Endymion
      Spell Field
      Magical Citadel of Endymion

        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


        2 cardMulti-Universe 2 cardMulti-Universe
        Multi-Universe
        Spell Field
        Multi-Universe

          Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


          1 cardSolidarity 1 cardSolidarity
          Solidarity
          Spell Continuous
          Solidarity

            If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


            3 cardSpell Power Grasp 3 cardSpell Power Grasp
            Spell Power Grasp
            Spell Normal
            Spell Power Grasp

              Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.


              3 cardSwords of Revealing Light
              3 cardSwords of Revealing Light
              Swords of Revealing Light
              Spell Normal
              Swords of Revealing Light

                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                2 cardUnited We Stand
                2 cardUnited We Stand
                United We Stand
                Spell Equip
                United We Stand

                  The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                  3 cardPitch-Black Power Stone 3 cardPitch-Black Power Stone
                  Pitch-Black Power Stone
                  Trap Continuous
                  Pitch-Black Power Stone

                    Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.


                    3 cardArcanite Magician 3 cardArcanite Magician
                    Arcanite Magician
                    LIGHT 7
                    Arcanite Magician
                    • ATK:

                    • 400

                    • DEF:

                    • 1800


                    1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


                    2 cardTempest Magician
                    2 cardTempest Magician
                    Tempest Magician
                    DARK 6
                    Tempest Magician
                    • ATK:

                    • 2200

                    • DEF:

                    • 1400


                    1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.




                    https://ygovietnam.com/
                    Top