Created by: YGO Mod (20517634)

Created On: 04/06/2025

Main: 40 Extra: 3

3 cardCyber Valley 3 cardCyber Valley
Cyber Valley
LIGHT 1
Cyber Valley
  • ATK:

  • 0

  • DEF:

  • 0


You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.


1 cardDark Magician of Chaos
1 cardDark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


1 cardDestiny HERO - Disk Commander 1 cardDestiny HERO - Disk Commander
Destiny HERO - Disk Commander
DARK 1
Destiny HERO - Disk Commander
  • ATK:

  • 300

  • DEF:

  • 300


Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


3 cardDestiny HERO - Dogma 3 cardDestiny HERO - Dogma
Destiny HERO - Dogma
DARK 8
Destiny HERO - Dogma
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


1 cardElemental HERO Stratos
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardKuraz the Light Monarch 1 cardKuraz the Light Monarch
Kuraz the Light Monarch
LIGHT 6
Kuraz the Light Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    2 cardD.D.R. - Different Dimension Reincarnation 2 cardD.D.R. - Different Dimension Reincarnation
    D.D.R. - Different Dimension Reincarnation
    Spell Equip
    D.D.R. - Different Dimension Reincarnation

      Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


      3 cardDestiny Draw 3 cardDestiny Draw
      Destiny Draw
      Spell Normal
      Destiny Draw

        Discard 1 "Destiny HERO" card; draw 2 cards.


        1 cardDimension Fusion
        1 cardDimension Fusion
        Dimension Fusion
        Spell Normal
        Dimension Fusion

          Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


          2 cardDivine Sword - Phoenix Blade
          2 cardDivine Sword - Phoenix Blade
          Divine Sword - Phoenix Blade
          Spell Equip
          Divine Sword - Phoenix Blade

            Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.


            1 cardGiant Trunade
            1 cardGiant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.


              1 cardGold Sarcophagus
              1 cardGold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                3 cardHidden Armory 3 cardHidden Armory
                Hidden Armory
                Spell Normal
                Hidden Armory

                  Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                  2 cardMagical Stone Excavation 2 cardMagical Stone Excavation
                  Magical Stone Excavation
                  Spell Normal
                  Magical Stone Excavation

                    Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                    3 cardMonster Gate
                    3 cardMonster Gate
                    Monster Gate
                    Spell Normal
                    Monster Gate

                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                      1 cardPremature Burial
                      1 cardPremature Burial
                      Premature Burial
                      Spell Equip
                      Premature Burial

                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                        3 cardReasoning
                        3 cardReasoning
                        Reasoning
                        Spell Normal
                        Reasoning

                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                          2 cardReinforcement of the Army
                          2 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            1 cardSpell Economics 1 cardSpell Economics
                            Spell Economics
                            Spell Continuous
                            Spell Economics

                              You do not pay Life Points to activate Spell Cards.


                              2 cardTrade-In 2 cardTrade-In
                              Trade-In
                              Spell Normal
                              Trade-In

                                Discard 1 Level 8 monster; draw 2 cards.


                                2 cardMagical Explosion
                                2 cardMagical Explosion
                                Magical Explosion
                                Trap Normal
                                Magical Explosion

                                  Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.


                                  3 cardChimeratech Fortress Dragon 3 cardChimeratech Fortress Dragon
                                  Chimeratech Fortress Dragon
                                  DARK 8
                                  Chimeratech Fortress Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.




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