Created by: YGO Mod (20517634)

Created On: 09/28/2024

Main: 48 Extra: 8

1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardBlue-Eyes Shining Dragon 1 cardBlue-Eyes Shining Dragon
Blue-Eyes Shining Dragon
LIGHT 10
Blue-Eyes Shining Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


2 cardKaibaman 2 cardKaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


1 cardKaiser Sea Horse 1 cardKaiser Sea Horse
Kaiser Sea Horse
LIGHT 4
Kaiser Sea Horse
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.


1 cardMirage Dragon 1 cardMirage Dragon
Mirage Dragon
LIGHT 4
Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardMystical Elf - White Lightning 1 cardMystical Elf - White Lightning
Mystical Elf - White Lightning
LIGHT 4
Mystical Elf - White Lightning
  • ATK:

  • 800

  • DEF:

  • 2000


When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn.


1 cardThe King of D. 1 cardThe King of D.
The King of D.
DARK 4
The King of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


3 cardAlexandrite Dragon 3 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


3 cardLuster Dragon 3 cardLuster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


1 cardFlamvell Guard 1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


1 cardGuardragon Justicia 1 cardGuardragon Justicia
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''


2 cardMaiden with Eyes of Blue 2 cardMaiden with Eyes of Blue
Maiden with Eyes of Blue
LIGHT 1
Maiden with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.


1 cardPriestess with Eyes of Blue 1 cardPriestess with Eyes of Blue
Priestess with Eyes of Blue
LIGHT 1
Priestess with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.


2 cardThe White Stone of Legend 2 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


1 cardBig Bang Shot 1 cardBig Bang Shot
Big Bang Shot
Spell Equip
Big Bang Shot

    The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


    2 cardCards of Consonance 2 cardCards of Consonance
    Cards of Consonance
    Spell Normal
    Cards of Consonance

      Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


      1 cardDragon Revival Rhapsody 1 cardDragon Revival Rhapsody
      Dragon Revival Rhapsody
      Spell Normal
      Dragon Revival Rhapsody

        If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.


        1 cardDragon Shrine 1 cardDragon Shrine
        Dragon Shrine
        Spell Normal
        Dragon Shrine

          Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


          1 cardDragon's Mirror 1 cardDragon's Mirror
          Dragon's Mirror
          Spell Normal
          Dragon's Mirror

            Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


            1 cardMausoleum of White 1 cardMausoleum of White
            Mausoleum of White
            Spell Field
            Mausoleum of White

              During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardPolymerization 1 cardPolymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  1 cardReturn of the Dragon Lords 1 cardReturn of the Dragon Lords
                  Return of the Dragon Lords
                  Spell Normal
                  Return of the Dragon Lords

                    Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                    1 cardSilver's Cry 1 cardSilver's Cry
                    Silver's Cry
                    Spell Quick
                    Silver's Cry

                      Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                      1 cardSuper Polymerization
                      1 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                        The Melody of Awakening Dragon
                        Spell Normal
                        The Melody of Awakening Dragon

                          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                          1 cardTrade-In 1 cardTrade-In
                          Trade-In
                          Spell Normal
                          Trade-In

                            Discard 1 Level 8 monster; draw 2 cards.


                            1 cardUltimate Fusion 1 cardUltimate Fusion
                            Ultimate Fusion
                            Spell Quick
                            Ultimate Fusion

                              During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                              1 cardCastle of Dragon Souls 1 cardCastle of Dragon Souls
                              Castle of Dragon Souls
                              Trap Continuous
                              Castle of Dragon Souls

                                Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".


                                1 cardChampion's Vigilance
                                1 cardChampion's Vigilance
                                Champion's Vigilance
                                Trap Counter
                                Champion's Vigilance

                                  If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                                  1 cardDNA Surgery 1 cardDNA Surgery
                                  DNA Surgery
                                  Trap Continuous
                                  DNA Surgery

                                    Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                    1 cardFiendish Chain 1 cardFiendish Chain
                                    Fiendish Chain
                                    Trap Continuous
                                    Fiendish Chain

                                      Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                      1 cardKunai with Chain 1 cardKunai with Chain
                                      Kunai with Chain
                                      Trap Normal
                                      Kunai with Chain

                                        Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.


                                        1 cardMirror Force
                                        1 cardMirror Force
                                        Mirror Force
                                        Trap Normal
                                        Mirror Force

                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                          1 cardPinpoint Guard
                                          1 cardPinpoint Guard
                                          Pinpoint Guard
                                          Trap Normal
                                          Pinpoint Guard

                                            When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                                            1 cardTrap Stun 1 cardTrap Stun
                                            Trap Stun
                                            Trap Normal
                                            Trap Stun

                                              Negate all other Trap effects on the field this turn.


                                              2 cardBlue-Eyes Ultimate Dragon 2 cardBlue-Eyes Ultimate Dragon
                                              Blue-Eyes Ultimate Dragon
                                              LIGHT 12
                                              Blue-Eyes Ultimate Dragon
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3800


                                              "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                              1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                              Dark Magician Girl the Dragon Knight
                                              DARK 7
                                              Dark Magician Girl the Dragon Knight
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1700


                                              "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                              1 cardFirst of the Dragons 1 cardFirst of the Dragons
                                              First of the Dragons
                                              DARK 9
                                              First of the Dragons
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2000


                                              2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                                              1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                              Five-Headed Dragon
                                              DARK 12
                                              Five-Headed Dragon
                                              • ATK:

                                              • 5000

                                              • DEF:

                                              • 5000


                                              5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                              1 cardAzure-Eyes Silver Dragon 1 cardAzure-Eyes Silver Dragon
                                              Azure-Eyes Silver Dragon
                                              LIGHT 9
                                              Azure-Eyes Silver Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                              1 cardStardust Dragon 1 cardStardust Dragon
                                              Stardust Dragon
                                              WIND 8
                                              Stardust Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                              1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                                              LIGHT
                                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.




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